商品屬性 | |
---|---|
遊戲作者 | Cole Wehrle,  |
一刷出版 | 2021年 |
遊戲人數 | 1~6人 |
遊戲時間 | 150分鐘 |
建議年齡 | 10歲以上 |
遊戲分類 | 經濟 ,  奇幻 ,  協商 ,  政治 ,  領土建造 ,  戰爭遊戲 ,  |
遊戲機制 | 行動點數,  區域稱霸/影響,  在區域間移動,  擲骰,  可變化的版圖,  談判,  關卡/任務/劇本,  講故事,  搶奪,  不固定設置,  |
爆腦程度 | 重量級  4.1223 |
文字用量 | 超多字,自己看得懂不代表其他一起玩的人也看得懂 |
家族成員 | Admin: Better Description Needed!,  Crowdfunding: Kickstarter,  Digital Implementations: TableTop Simulator Mod (TTS),  Mechanism: Campaign Games,  Mechanism: Tableau Building,  Players: Games with Solitaire Rules,  |
In Oath, one to six players guide the course of history in an ancient land. Players might take the role of agents bolstering the old order or scheme to bring the kingdom to ruin. The consequences of one game will ripple through those that follow, changing what resources and actions future players may have at their disposal and even altering the game's core victory condition.
If a player seizes control by courting anarchy and distrust, future players will have to contend with a land overrun by thieves and petty warlords. In a later game, a warlord might attempt to found a dynasty, creating a line of rulers that might last generations or be crushed by the rise of a terrible, arcane cult.
In Oath, there are no fancy production tricks, app-assisted mechanisms or production gimmicks. The game can be reset at any time and doesn't require the same play group from one game to the next. A player might use the fully-featured solo mode to play several generations during the week and then use that same copy of the game for Saturday game-night with friends. There are no scripted narratives or predetermined end points. The history embedded in each copy of Oath will grow to be as unique as the players who helped build it.
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